01 · Motivation
CHI 2026 · Research walkthrough
Capability at a Glance
Design guidelines for intuitive avatars communicating augmented actions in virtual reality.
The central question
How can an avatar make an augmented capability—and the action that triggers it—understandable at a glance?
02 · Design problem
Capability and interaction must read together
03 · Core principle
Avatar-based affordance makes action visually obvious
04 · Bird example
Appearance can reveal both power and gesture
05 · Taxonomy
Four families organize augmented action
06 · Synthesis
Designer concepts become reusable guidance
07 · Design guidance
Use familiar cues without collapsing creativity
08 · Validation
Guideline-led avatars are easier to understand
09 · Applications








